Mass Effect Accelerated
Technique: Exceptional (attack all enemies in a zone), Situational (when invoking a biotic effect), Situational (only with Detonator Powers)
When attacking an enemy and invoking a Biotic Aspect placed on them with a Source Power (I.E. Singularity, Warp or Pull) using a Detonator Power (I.E. Throw or Shockwave) you cause a powerful explosion affecting all enemies in a zone.
PIERCING WARP: (-1 Refresh)
Technique: Focus x2, Situational (only targets with armor or barriers)
Increase damage to barriers and armor. If an unshielded target is using Barrier or wearing Armor gain a +2 to damage on a successful attack.
HEAVY WARP: (-1 Refresh)
Your Warp damage is hugely increased.
UNSTABLE WARP: (-1 Refresh)
Increases the blast radius when Warp detonates biotic effects.
HEAVY THROW: (-1 Refresh)
Technique: Harm +2, Situational (only against a wall)
Fling a single enemy with unparalleled momentum, smashing it against walls with hurricane force.
THROW FIELD: (-1 Refresh)
Your mastery of biotic throws allows you to hurl multiple targets into the air simultaneously.
HEAVY SHOCKWAVE: (-1 Refresh)
Your Shockwave’s power strengthens to become a biotic freight train, swatting aside everything in a long path.
IMPROVED SHOCKWAVE: (-1 Refresh)
Your Shockwave now has a wide impact radius, taking out everything in a broad strip in front of you.