Biotic Stunts

MEA_PgHeader_BioticStunts.png

BIOTIC COMBO:

Technique: Exceptional (attack all enemies in a zone), Situational (when invoking a biotic effect), Situational (only with Detonator Powers)

When attacking an enemy and invoking a Biotic Aspect placed on them with a Source Power (I.E. Singularity, Warp or Pull) using a Detonator Power (I.E. Throw or Shockwave) you cause a powerful explosion affecting all enemies in a zone.

PIERCING WARP: (-1 Refresh)

Technique: Focus x2, Situational (only targets with armor or barriers)

Increase damage to barriers and armor. If an unshielded target is using Barrier or wearing Armor gain a +2 to damage on a successful attack.

HEAVY WARP: (-1 Refresh)

Technique:

Your Warp damage is hugely increased.

UNSTABLE WARP: (-1 Refresh)

Technique:

Increases the blast radius when Warp detonates biotic effects.

HEAVY THROW: (-1 Refresh)

Technique: Harm +2, Situational (only against a wall)

Fling a single enemy with unparalleled momentum, smashing it against walls with hurricane force.

THROW FIELD: (-1 Refresh)

Technique:

Your mastery of biotic throws allows you to hurl multiple targets into the air simultaneously.

HEAVY SHOCKWAVE: (-1 Refresh)

Technique:

Your Shockwave’s power strengthens to become a biotic freight train, swatting aside everything in a long path.

IMPROVED SHOCKWAVE: (-1 Refresh)

Technique:

Your Shockwave now has a wide impact radius, taking out everything in a broad strip in front of you.

Main Page

Biotic Stunts

Mass Effect Accelerated HumAnnoyd